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iblueberry
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« on: March 08, 2006, 09:08:41 PM »

I noticed that you are looking for "Designers (interiors and puzzles) - emphasis on puzzles. "
Could you give me a more extended description of what you have in mind when you ask for  a puzzle designer?
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Paulo Monteiro
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« Reply #1 on: March 08, 2006, 10:11:23 PM »

Puzzle designers:

People capable of taking an enviroment and its interacting forces, given to him on sketches and description texts, and able to make natural-feeling puzzles: puzzles that any player will agree isn't flashy, but needs to be there.

Support to this developer will be given in the form of the specific background info of the area he must create the puzzle in, the puzzle's objectives, and specialist help in the areas of engineering, biology, medicine, linguistics, antropology, writing and physics, as well as the general team's and fellow's input.

It is also required that this developer have the ability of rendering his puzzles available for implementation with either sketches, 3d concepts or simple, concise and clear description texts.

That is all,

-Paulo
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iblueberry
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« Reply #2 on: March 09, 2006, 08:19:33 PM »

Well, that sounds great! Could you perhaps give me a sample project? I would like to give it a try!

Although I must admit that I haven't got a lot of experience with this kind of stuff, I think I should be able to produce some decent sketches. As for the puzzle aspect, I have played Myst, Riven, Exile and Revelation, so I certainly know what kind of puzzles are expected. This together with a background as a mathematician should be enough, I hope...
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« Reply #3 on: March 10, 2006, 12:41:06 AM »

I will give you one of our classic test scenarios. Please note this isn't an actual in-game scenario, more like a sandbox in which you can play in.

You have to go out of a hotel suite. Boarded windows (no go), barred front door (no go) vent shaft soldered into place (no go), no fire exit. Only go is a service door, adequately coded shut. Rooms in suite: master bedroom, bathroom, closet, small kitchen area, smaller bedroom and bathroom.

I'm sure you can adequately find out what are the furnishings of a luxury hotel room. Wink You can add other stuff too.

Make two small puzzles (easy) and two hard ones that together give you the door combo (note, please, that the nature of the coded lock is up to you.

Yes, it's quite a big scenario, but the in-game complexity can be a LOT worse, trust me. Even I still need help to solve some of the puzzle ideas here Wink . No deadlines since this is simply a sample project.

Remember: We want Riven-style puzzles. Imaginative and original but realistic. You can base the puzzles on any kind of natural process or problem already known. You can already count upon the technical advice to fine-tune puzzles, but that won't be much needed.
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Triss
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« Reply #4 on: March 10, 2006, 09:52:56 AM »

Can I do this? I'm not necessarily interested in the position, but it seems fun. Mind, I may not have the time to do it.
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« Reply #5 on: March 10, 2006, 12:07:00 PM »

Well.... * looks at board laws*

Nope, nothing forbidding you to do that. have fun. Smiley
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Matthew K. Ostlund
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« Reply #6 on: March 12, 2006, 06:46:14 AM »

Since I am new here, I thought I would give your scenario a go.. keeping in the style of Myst puzzles...

The lock itself around the service door is a 5 ring circular pattern with shapes cut in, and only aligning the lock itself in the correct sequence will allow the lock to open.  Each ring has 12 positions and each position on each ring has an icon.


Easy puzzle one:
You walk into the bathroom and flush the toilet one time.  Everything goes as planned.  You flush again, and notice that no flush is made, and no water fills the toilet bowl.  A sound clue could be that the water keeps running.   You lift the lid and notice the mechanism is broken, noticing the chain which holds the float is loose.  You connect the chain to the float, and water fills the tank, revealing a piece of paper with the D'ni numbers  12-2-8.

Easy puzzle two:
You searh the bed area, and notice a digital clock where you can set the time.  Keeping in mind the puzzle from the toilet,  you set the clock to 12:28.  The alarm goes off, one short low pitched beep, one long high pitched beep, 2 short medium pitched beeps, and one long low pitched beeps.

Puzzle Hint:  There is a clock on the wall with D'ni numbers, just in case your players do not know D'ni numbers.


Medium puzzle one:
You look at the phone in the living area, and you pick up the receiver and match the sounds from the clock.  You notice that the numbers 9, 4, and 2 represent the low, medium, and high sounds from the clock.    You dial the sequence, and a clerk answers "Room service"...  then sends you a book.  via a small dumb waiter in the area. (There is no possible way to fit in this dumb waiter, so this is not an option for out)  The book can have a D'ni holy symbol.  In this book you can read about the rise and fall of Ghen (or whoever is the evil character in the game) and also with pictures can be a clue about the lock, a picture in the book  representing the lock you see on the door  BUT, the inner 'clues' are left out, revealing only the 2 outer rings.  In this book is also a hint about a spot on the wall that is sensitive to heat with the D'ni number 3.  Maybe marking the spot somewhere in the hotel room.  

You have the first 2 outer positions from the book received by the dumb waiter.

Hard puzzle 1:
In the closet you find a game, with 5 chains that can each be pulled in 5 positions, and 3 wheels that can be set in specific places.  You can not move the chains back up to the top, you can only pull them down, but the wheels can be placed anywhere 1 of the wheels you can not move,  it runs on its own.   There is also a start and reset button, as well as a slot.  The chains control a mechanism where an animal or other target moves from the beginning of an oval track to the end, and the wheels have slots in them.  THe object of the game is to get your animal around the track one full time while passing through the slots of the wheels.  The chains control the speed of a section of the track, and the wheels have a constant rotation.  When the animal hits the end of the track,  a ball pops out with the D'ni number '5' and a symbol that represents the inner ring on the lock. Obviously the reset button moves the chains back to the top.

3 down, only 2 to go!

Hard Puzzle 2:
The ever popular generator puzzle found in all myst games. There are  3 steam radiators, the last of which when heated properly shows the 3rd symbol on the wall above the radiator.

Each radiator has an IN and OUT valve, a pressure control valve, a release valve if the pressure gets too high,  and a heat indicator.  The heat indicator on the 2nd radiator is broken, and the last radiator blows very easy.    You have to set the in and out valve as well as the pressure valves properly to get the heat indicator on the 3rd radiator to reach the "safe" level without going over.  

The rules:  If there is not enough pressure coming in to the radiator, it will not heat.  If there is too much pressure in the radiator, the release valve goes off, and shuts down all radiators.   If there is more going out than in, none of the radiators will heat.

You have to have adequate pressure coming in for you to turn the pressure control valve high enough to heat, without sending too much out.    The solution:  First radiator IN: Full- control Pressure: 1/2, OUT: 3/4.  BUT you can not turn on the full pressure until the other radiators are set enough to not blow the first radiator.

Not enough coming in will not heat the last radiator, too much pressure released into this radiator will blow it, and not enough pressure will cause the 3rd to blow.  

2nd Radiator: IN: 3/4 (if you have it all the way it will lose the pressure fromt he first one) Control: FULL: OUT 1/2.

Last radiator IN: 3/4, Presure control 1/4, out 1/4;

This will reveal the 3rd symbol.

The 4th symbol is a matter of just turning the dial.
« Last Edit: March 12, 2006, 06:54:08 AM by Matthias » Logged

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Paulo Monteiro
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« Reply #7 on: March 12, 2006, 03:52:44 PM »

Remarkably good work. We'd like to see if you can sketch some of it out (even Paint works, lol) and I would like you to PM me your name and contact information. Smiley
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Forcithius
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« Reply #8 on: October 30, 2009, 09:53:09 PM »

Easy puzzle one:
You walk into the bathroom and flush the toilet one time.  Everything goes as planned.  You flush again, and notice that no flush is made, and no water fills the toilet bowl.  A sound clue could be that the water keeps running.   You lift the lid and notice the mechanism is broken, noticing the chain which holds the float is loose.  You connect the chain to the float, and water fills the tank, revealing a piece of paper with the D'ni numbers  12-2-8.
Wait a minute! Wouldn't the paer be just a wet clump, or the writing faded to an unreadable state? Ah well, defying common sense as well as physics is fun.
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« Reply #9 on: October 30, 2009, 10:12:36 PM »

Ah, sharp eyes! applause
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